Higher or Lower

Daily
002:00🖤0
This round: Base stat total

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Base stat total

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Base stat total

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Higher or Lower is the endless one. Two Pokémon are shown side by side; the left one shows one of its stats, the right one hides its value, and you say whether the hidden number is higher or lower. Get it right and the right-hand card slides across and a new challenger appears. Get it wrong and the run is over, unless the day's spare life is still in hand.

There is no timer, and the only safety net is one spare life a day: it absorbs your first miss, and once it is spent the next miss ends the run. The rest is a chain that keeps going until you break it, and a rank ladder that climbs alongside it. Eleven ranks run from Rookie Trainer at zero up through Gym Leader, Elite Four Member, Champion and Pokémon Master to The Strongest at forty-seven correct calls in a row.

How to play Higher or Lower

Each round names the hidden Pokémon and the stat in play — base stat total, Speed, Attack, Defense, HP, height or weight — and asks whether its value is higher or lower than the one on display. Press Higher or Lower; the hidden number is revealed in green if you were right and red if you were not.

A correct call promotes the challenger to the left-hand slot and deals a new one, so the comparison is always against the Pokémon you just judged, and the stat rotates every round so a run works through the whole stat block rather than only the total. The pool is the whole National Pokédex, more than a thousand species, none of them repeated until every one has been dealt, and the game never deals two Pokémon with identical values on the stat being compared.

One mistake ends the run. You get one run a day plus one spare life, which you can spend either to revive that run on its first miss or to start a second attempt once the free run is over. Your best run of the day is the one that is kept, and only your first submission takes a place on the daily leaderboard.

Calling it right more often

Anchor on the stat named for the round, not on how strong the pair feels. A Pokémon with a huge base stat total can still be slow, light or fragile, and height and weight follow their own logic entirely: Blissey has more HP than anything in the game and almost no Attack, and Shuckle is a wall of Defense on a body that barely moves. Read the label before you judge the number.

Use the evolution stage and the type as a proxy when you do not know a Pokémon. Legendaries and fully evolved Pokémon sit near the ceiling on base stat total; first-stage Pokémon and early-route bugs and birds sit low. Steel and Rock types tend to be heavy and sturdy, while Flying and Electric types tend to be quick. Guessing the band a Pokémon belongs to is usually easier than recalling its exact number.

When the anchor is already extreme, take the obvious side. If the visible number is very high, "lower" is right far more often than instinct suggests, and the same in reverse — most of the roster lives in the middle, so the tails are where the free points are.

Frequently asked questions

How many mistakes can I make?

One, if the day's spare life is still in hand: it absorbs your first miss and the run carries on from the same score with a fresh challenger. Once the life is spent, the next miss ends the run — which is why the streak counter and the rank ladder are the whole score.

Is there a time limit on a round?

No. There is no clock at all — you can take as long as you want on each comparison.

How many runs do I get per day?

One, plus one spare daily life that either revives that run on its first miss or starts a second attempt once the free run is over. Your best run of the day is kept, so a bad follow-up never overwrites a good score.

What are the ranks?

Eleven tiers, from Rookie Trainer through Trainer, Skilled Trainer, Ace Trainer, Gym Challenger, Gym Leader, Elite Four Member, Champion, Pokémon Master and The Chosen One up to The Strongest at a forty-seven streak.

What happens if two Pokémon have the same value?

They are never paired on that stat — the game always draws a challenger whose value on the round's stat is different, so no round is a coin flip.